3rd EVALUATION
RUGBY
--UNIT 1--
How to play Rugby??
Download the notes of this theme here or HERE
Hiking and Orienteering
Using the compass in interaction with a map:
Or:
2nd EVALUATION
ACROSPORT
--UNIT 4--
Acrosport Notes 4th ESO
KICKBALL
--UNIT 3--
Kickball 4ºESO
HANDBALL
--UNIT 1--
2.Class Overview & Introduction:
The purpose of this unit is to familiarize students with the world-wide sport of Team Handball. This unit will require the use of various skills that are used in other sports and that have been taught in the Physical Education courses taken prior to this one. Students will become familiar with the lay-out and rules of this game, and then get firsthand experience playing the sport in a predominantly modified setting.
Lesson Plan
Lesson 1- Introduction - General rules and overview, Team Handball history, visual aids used to set up the unit (videos of actual Team Handball games).
Lesson 2- Ball handling - Introduce ball used, become familiar with how to handle.
Lesson 3- Passing / Throwing - Introduce the proper throwing technique.
Lesson 4- Dribbling - Introduce the proper dribbling technique.
Lesson 5- Passing / Catching / Shooting / Dribbling - Combine the skills learned in previous lessons to introduce the progression of these skills in a normal offensive scenario.
Lesson 6- Passing / Catching / Shooting - Emphasize the importance of eye contact and communication with offensive teammates. "Polish up" skills in these areas after learning proper progression of these.
Lesson 7- Dribbling / Screening / Defense - Emphasize one on one defensive skills. Students play defense with no or little help.
Lesson 8- Team Defense - Focus on the proper rotation of a defense and how to stop fast breaks.
Lesson 9- Goal Keeping / Shots on Goal - Emphasize proper body positioning when goal keeping and strategic shot placement when shooting.
Lesson 10- Modified Team Handball Games - Apply skills through a variety of lead-up games.
Video with the basic rules:
Handball final match, France vs. Iceland. Last 5 minutes of the game and highlights:
2.1 History
The Early Days
Handball is believed to be one of humanity's oldest
games. Some historians speculate that it predates soccer, since humans have
always been better at manipulating objects with their hands than with their
feet.
There's strong evidence that the ancient Greeks and
Romans played games that could be considered precursors to modern handball. The
Greeks' game was called urania. As depicted in Homer's Odyssey, it
employed a ball made out of purple wool. Later, the Romans played harpaston, in
which competitors threw a ball over a line. There is also evidence that games
similar to handball were played in Greenland, Egypt and medieval Europe. One of
these sports, played in Germany, was called fangballspiel, which translates to
"catch ball game."
The Modern Era
Handball as it is played today began in northern
Europe in the late 19th century, when it emerged as the successor to such
regionally popular games as raffball and Königsbergerball. Holger Nielsen of
Denmark - who actually medaled in fencing and shooting at the first modern
Olympic Games in 1896 - and German physical education teacher Max Heiser are
credited with shaping the basic rules that would come to govern the sport. The
International Amateur Handball Federation was established in 1928; it was
replaced in 1946 by the International Handball Federation, which continues
today as the sport's world governing body.
Handball underwent a number of refinements during its
formative years. The most significant was a move indoors. In its first modern
incarnation, called field handball, teams of 11 played on turf fields. Because
of the game's popularity in snowy Scandinavia, a scaled-down indoor version
featuring seven-member teams, soon arose and eclipsed field handball. This is
the version of the sport that is played at the Olympics today.
Olympic Origins
Despite its connection to Greek antiquity, handball
didn't make its Olympic debut until 1936. As host of the Berlin Games, Germany
was allowed to add a demonstration sport to the program and chose field
handball. The Germans outscored their first four opponents 86-13 on their way
to the championship game. They went on to defeat Austria, 10-6, to win the gold
medal.
The Germans' romp did little to stir handball fever in
the wider Olympic community. The sport, primarily a European phenomenon at the
time, was not included in 1948 when the summer games resumed after a 12-year interruption.
In fact, handball's absence lasted until 1972, when the men's indoor game
returned as part of the Munich Olympics - this time as an official event.
The revived sport displayed more staying power than
before. After the 1972 Summer Olympics, in which Yugoslavia stunned the
defending world champion, Romania, to win the gold medal, the International
Olympic Committee allowed it to remain a part of the games.
Women's handball was
added to the roster of Olympic sports at the 1976 Montreal Games, with the
Soviet Union winning the first gold medal. Medals in men's and women's team
handball have been awarded in every Summer Olympics ever since.
2.2 Basic Rules
You
can see a video with the basic rules :
The Playing Court:
The court measures 20 meters by 40 meters. The court is larger than a
basketball court, but the length may be shortened when space is limited. The
goal area line, or 6-meter line, is the most important line. No one except the goalie
is allowed to stand in the goal area. The goal opening is 2 meters by 3 meters.
Players may jump into the area if the ball is released before landing in the
area.
Number of Players:
There are seven players on each team (six court players and one goalie). A
maximum of 12 players may dress and participate in a game for each team.
Substitutes may enter the game at any time, through own substitution area, as
long as the player they are replacing has left the court.
Uniform of the
Players: Player numbers are 1 to 20. Uniform shirts and shorts
are the same color. The goalkeeper must wear a different color shirt from
teammates and opponents. No jewelry is allowed.
Referees:
There are two referees, a court referee and a goal line referee. Referees have
complete authority: their decisions are final. The referees are assisted by a
timer and a scorer.
Duration of
the Game: For players 18 years and over, the game consists of
2, 30-minute halves with 10-minute half-time. For tournament and youth games 2,
15-minute or 2, 20- minute halves. This is running time except for injury, or
one team time-out per half. The teams swap benches at half-time. The game ends
in a tie unless the game demands a winner. (Tournament rules dictate that a
winner must be determined.) Overtime consists of 2, 5-minute periods).
Passive Play:
It is illegal to keep the ball in a team's possession without making a
recognizable attempt to attack and to try to score. In other words, a team
cannot stall (free-throw awarded to the other team).
Throw-Off:
A throw-off is taken by the team that wins the coin toss and chooses to start
the game with the ball. Each team must be in its own half of the court with the
defense 3 meters away from the ball. Following the whistle, the ball is passed
from center court to a teammate and the game begins. Throw-off is repeated
after every goal is scored and after half-time.
Scoring:
A goal is scored when the entire ball crosses the goal line inside the goal. A
goal may be scored from any throw (free-throw, throw-in, throw-off,
goal-throw).
Playing the Ball
A
player is allowed . . . -To run with the ball for 3
steps -To hold the ball for 3 seconds -Unlimited dribble with 3 steps allowed
before and after dribbling (no double-dribble).
A
player is NOT allowed . . .
- To endanger an opponent with the ball.
- To pull, hit or punch the ball out of the hands of an opponent.
- To contact the ball below the knee.
- To dive on the floor for a rolling or stationary ball.
Defending the
Opponent: A player is allowed to use the torso of the body to
obstruct an opponent with or without the ball. However, using the outstretched
arms or legs to obstruct, push, hold, trip or hit is NOT allowed. The attacking
player is not allowed to charge into a defensive player.
Throw-In:
A throw-in is awarded when ball goes out of bounds on the sideline or when the
ball is last touched by a defensive player (excluding the goalie) and goes out
of bounds over the endline. The throw-in is taken from the spot where the ball
crossed the sideline or, if it crossed the endline, from the nearest corner.
The thrower must place one foot on the sideline to execute the throw. All
opposing players must stay 3 meters away from the ball.
Referee Throw:
A referee throw is awarded when . . . The ball touches anything above the court,
after a simultaneous infringement of the rules, after simultaneous possession
of the ball.
The Referee throws the ball
vertically between two opposing players. The jumping players may grab the ball
or tap it to a teammate. All other players must be 3 meters away from the
throw. The referee throw is always taken at center court.
Free-Throw:
For a minor foul or violation, a free-throw is awarded to the opponent at the
exact spot it took place. If the foul or violation occurs between the goal area
line and the 9-meter line, the throw is taken from the nearest post outside the
9-meter line. The thrower must keep one foot in contact with the floor, then
pass or shoot.
7-Meter Throw:
The 7-meter throw is awarded when . . .
- A foul destroys a clear chance to score
- The goalie carries the ball back into his or her own goal area
- A court player intentionally plays the ball to his or her own goalie in the goal area and the goalie touches the ball
- A defensive player enters his or her goal area to gain an advantage over an attacking player in possession of the ball.
All players must be outside
the free-throw line when the throw is taken. The player taking the throw has 3
seconds to shoot after referee's whistle. Any player may take the 7-meter
throw.
Goal-Throw:
A goal-throw is awarded when . . . The ball rebounds off the goalkeeper over
the endline. The ball is thrown over the endline by the attacking team.
The goalie takes the throw
inside the goal area and is not restricted by the 3-step/3-second rule.
Progressive
Punishments: Pertain to fouls that require more punishment than
just a free-throw. "Actions" directed mainly at the opponent and not
the ball (such as reaching around, holding, pushing, hitting, tripping and
jumping into an opponent) are to be punished progressively.
Warnings (yellow
card): The referee gives only one warning to a player for
rule violations and a total of three to a team. Exceeding these limits results
in 2-minute suspensions thereafter. Warnings are not required prior to giving
out a 2-minute suspension. 2-minute suspensions awarded for . . . -Serious or
repeated rules violations -Unsportsmanlike conduct -Illegal substitution. -The
suspended player's team plays short for 2 minutes.
Disqualification and
Exclusion (red card): A disqualification is the
equivalent of three, 2-minute suspensions. A disqualified player must leave
court and bench, but the team can replace player after the 2-minute suspension
expires. An exclusion is given for assault. The excluded player's team
continues short one player for the rest of the game.
Video with the basic rules:
1st EVALUATION
FITNESS II--UNIT 1--
Learn how to calculate resting heart rate with tips from a doctor in this free health video.
Video Transcript
We talked about needing to figure out what your intensity of aerobic exercise will be. For beginners, you can just use the simple brisk walking technique; where you are still able to carry on a conversation, but you're having a brisk breathing sensation. Another way to do it is to actually calculate your target heart rate. To do that, first you need to calculate what your resting heart rate is, so you need to get a watch with a second hand on it, or that calculates digitally, and you're going to isolate your radial artery, which is here, and place your index finger on it. Don't use your thumb, because there's a pulse in your thumb, and that will confuse the sensation. You're going to place your finger on there, and count the number of beats you feel in a ten second interval. For instance; if I feel ten, I'm going to multiply that by six, so I would get 60 beats in a minute. It is important to take it when you are at rest, so first thing in the morning would be best, but that would be your resting heart rate. We're going to use that to figure out what your target heart rate is.
1.4. Stomach Crunches Instructions
Activity-1e)VIDEO: 15-Minute Abs Workout
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